Silent Hill 2:
Level/Narrative design case study
Made in July 2021
According to me, Silent Hill 2 is a storytelling masterpiece video game that any player should at least play once in their lifetime.
Therefore, being a big fan of the game, I decided to do a level and narrative design case study of one of its areas: Toluca prison.
The symbolism behind its game elements, as well as the level design, contribute to the unique horrific atmosphere of the game.