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Junior Level Designer
at Ubisoft Blue Byte
(Düsseldorf, Germany)

May 2022 - Ongoing

Action - Adventure game

Continuing on my previous experience with Ubisoft Mumbai, I currently work as a Junior Level Designer with the Level Design team of Ubisoft Blue Byte on an Assassin’s Creed VR project for Oculus. This project is in partnership with 3 other Ubisoft studios: Mumbai, Redstorm, and Reflections.

As per my role, my current main tasks are:

  • Updating LDDs and creating new templates

  • Balancing readability, difficulty, and accessibility intentions of the levels’ beats in the engine through visual scripting

  • Helping Level Owners refine navigation flow to fit multiple play styles

  • Improving VO design/narrative flow of the levels

  • Collaborating with the other departments (notably Narrative and Realization) to ensure the gameplay and narrative experience intended for the player reaches shippable quality

Unfortunately, as it is currently in production, I can't develop into more detail the content of my work. 

Here's a link to an article from IGN which talks about it.

Intern Level/Mission Designer
at Ubisoft Mumbai (remote)

(Mumbai, India)

7 month internship
(October 2020 - April 2021)

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I've also worked remotely from France as a Level/Mission Designer intern on this same Assassin’s Creed VR project with the Level Design team from Ubisoft Mumbai (India)

My main tasks were:
- Creating LDDs and templates
- Prototyping/testing missions before implementing them in the engine
- Doing level scripting through visual scripting


As it is currently in production, I can't develop into more detail the content of my work.

&Ranj projects

Assassin's Creed VR

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