Junior Level Designer
at Ubisoft Blue Byte (Düsseldorf, Germany)
May 2022 - Ongoing
Action - Adventure game
Continuing on my previous experience with Ubisoft Mumbai, I currently work as a Junior Level Designer with the Level Design team of Ubisoft Blue Byte on an Assassin’s Creed VR project for Oculus. This project is in partnership with 3 other Ubisoft studios: Mumbai, Redstorm, and Reflections.
As per my role, my current main tasks are:
Updating LDDs and creating new templates
Balancing readability, difficulty, and accessibility intentions of the levels’ beats in the engine through visual scripting
Helping Level Owners refine navigation flow to fit multiple play styles
Improving VO design/narrative flow of the levels
Collaborating with the other departments (notably Narrative and Realization) to ensure the gameplay and narrative experience intended for the player reaches shippable quality
Unfortunately, as it is currently in production, I can't develop into more detail the content of my work.
Intern Level/Mission Designer
at Ubisoft Mumbai (remote)
7 month internship
(October 2020 - April 2021)
I've also worked remotely from France as a Level/Mission Designer intern on this same Assassin’s Creed VR project with the Level Design team from Ubisoft Mumbai (India).
My main tasks were:
- Creating LDDs and templates
- Prototyping/testing missions before implementing them in the engine
- Doing level scripting through visual scripting
As it is currently in production, I can't develop into more detail the content of my work.