
Junior Level Designer
at Ubisoft Blue Byte (Düsseldorf, Germany)
May 2022 - Ongoing
Action - Adventure game
Continuing on my previous experience with Ubisoft Mumbai, I currently work as a Junior Level Designer with the Level Design team of Ubisoft Blue Byte on an Assassin’s Creed VR project for Oculus. This project is in partnership with 3 other Ubisoft studios: Mumbai, Redstorm, and Reflections.
As per my role, my current main tasks are:
-
Updating LDDs and creating new templates
-
Balancing readability, difficulty, and accessibility intentions of the levels’ beats in the engine through visual scripting
-
Helping Level Owners refine navigation flow to fit multiple play styles
-
Improving VO design/narrative flow of the levels
-
Collaborating with the other departments (notably Narrative and Realization) to ensure the gameplay and narrative experience intended for the player reaches shippable quality
Unfortunately, as it is currently in production, I can't develop into more detail the content of my work.
Intern Level/Mission Designer
at Ubisoft Mumbai (remote)
(Mumbai, India)
7 month internship
(October 2020 - April 2021)
Back to
home page
I've also worked remotely from France as a Level/Mission Designer intern on this same Assassin’s Creed VR project with the Level Design team from Ubisoft Mumbai (India).
My main tasks were:
- Creating LDDs and templates
- Prototyping/testing missions before implementing them in the engine
- Doing level scripting through visual scripting
As it is currently in production, I can't develop into more detail the content of my work.